Thin Giant
Huge Giant, chaotic evil
Armor Class 16 (natural armor)
Hit Points 168 (16d12+64)
Speed walk +40
Challenge 9
Saving Throws con +8, dex +7, wis +5
Skills stealth +11, perception +5
Damage Resistances bludgeoning, necrotic
Condition Immunities exhaustion
Senses darkvision 60 ft., passive Perception 15
Languages Common, Deep Speech, Giant
Special Abilities
Contortionist. The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume.
Actions
Multiattack. The thin giant makes three melee attacks, but it can use its Consuming Bite only once.
Consuming Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.
Claw. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Source: Tome of Beasts 2 · OGL/Open