Thin Giant

Huge Giant, chaotic evil

Armor Class 16 (natural armor)

Hit Points 168 (16d12+64)

Speed walk +40

Challenge 9

STR
23
+6
DEX
16
+3
CON
18
+4
INT
11
+0
WIS
13
+1
CHA
9
-1

Saving Throws con +8, dex +7, wis +5

Skills stealth +11, perception +5

Damage Resistances bludgeoning, necrotic

Condition Immunities exhaustion

Senses darkvision 60 ft., passive Perception 15

Languages Common, Deep Speech, Giant

Special Abilities

Contortionist. The thin giant can contort its body into unnatural positions, allowing it to easily move through any opening large enough for a Medium creature. It can squeeze through any opening large enough for a Small creature. The giant's destination must still have suitable room to accommodate its volume.

Actions

Multiattack. The thin giant makes three melee attacks, but it can use its Consuming Bite only once.

Consuming Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 7 (2d6) necrotic damage. The target's hp maximum is reduced by an amount equal to the necrotic damage taken, and the giant regains hp equal to that amount. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Claw. Melee Weapon Attack: +10 to hit, reach 20 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Source: Tome of Beasts 2 · OGL/Open