The Barbed

Small Humanoid (kobold), lawful evil

Armor Class 13

Hit Points 44 (8d8+8)

Speed walk +30

Challenge 1

STR
14
+2
DEX
16
+3
CON
12
+1
INT
8
-1
WIS
10
+0
CHA
11
+0

Skills stealth +5, athletics +4

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Common, Draconic

Special Abilities

Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Barbed Slash. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage and 3 (1d6) poison damage. The target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn.

Javelin. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Source: Creature Codex · OGL/Open