Stirge

tiny Beast

Armor Class 14 (natural armor)

Hit Points 7

Speed fly +40, walk +10

Challenge 1/8

STR
4
-3
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
8
-1
CHA
6
-2

Saving Throws cha -2, con +0, dex +2, int -4, str -3, wis -1

Senses darkvision 60 ft.

Languages -

Actions

Blood Drain. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Reactions

Reactive Wiggle. When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge.

Source: Black Flag SRD · OGL/Open