Stirge
Tiny Beast
Armor Class 14 (natural armor)
Hit Points 7
Speed 10 ft., fly 40 ft.
- STR
- 4 (-3)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (-4)
- WIS
- 8 (-1)
- CHA
- 6 (-2)
Senses darkvision 60 ft.
Languages -
Challenge 1/8
Actions
Blood Drain. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 4 (1d4+2) piercing damage, and the stirge attaches to the target. While attached, the stirge can't attack, and at the start of each of the stirge's turns, the target loses 4 (1d4+2) HP due to blood loss. The attached stirge moves with the target whenever the target moves, requiring none of the stirge's movement. If can detach itself by spending 5 feet of its movement on its turn. It does so after it drains 8 HP of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.
Reactions
Reactive Wiggle. When the stirge is the target of an attack from a creature within 5 feet of it while it is attached to a creature, the stirge can wiggle, exposing the flesh where it is attached. The attacker must succeed on a DC 12 DEX save or the attack targets the creature to which the stirge is attached instead of the stirge.






