Stirge
Tiny Beast
Armor Class 13
Hit Points 2 (1d4)
Speed fly +40, walk +10
Challenge 1/8
STR
4
-3
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
8
-1
CHA
4
-3
Senses darkvision 60 ft., passive Perception 9
Actions
Proboscis. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 1 piercing damage and the stirge attaches to the target. A creature can use an action to detach it and it can detach itself as a bonus action.
Blood Drain. The stirge drains blood from the creature it is attached to. The creature loses 4 (1d8) hit points. After the stirge has drained 8 hit points it detaches itself and can't use Blood Drain again until it finishes a rest.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open