Stirge

Tiny Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 2 (1d4)

Speed fly +40, walk +10

Challenge 1/8

STR
4
-3
DEX
16
+3
CON
11
+0
INT
2
-4
WIS
8
-1
CHA
6
-2

Senses darkvision 60 ft., passive Perception 9

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss. The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.

Source: 5e Core Rules · OGL/Open