Steam Mephit

Small Elemental

Armor Class 10

Hit Points 21 (6d6)

Speed fly +30, walk +30

Challenge 1/4

STR
6
-2
DEX
10
+0
CON
10
+0
INT
8
-1
WIS
10
+0
CHA
10
+0

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Aquan, Ignan

Special Abilities

Death Burst. When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.

Elemental Nature. A mephit doesnt require air, sustenance, or sleep.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Blurred Form (1/Day, Bloodied Only). The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.

Steam Breath (1/Day). The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open