Small Elemental
Armor Class 10
Hit Points 21 (6d6)
Speed fly +30, walk +30
Challenge 1/4
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Aquan, Ignan
Death Burst. When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.
Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Blurred Form (1/Day, Bloodied Only). The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.
Steam Breath (1/Day). The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open