Air Elemental

Large Elemental

Armor Class 14

Hit Points 90 (12d10+24)

Speed fly +90, walk +0

Challenge 5

STR
10
+0
DEX
18
+4
CON
14
+2
INT
6
-2
WIS
10
+0
CHA
6
-2

Damage Resistances lightning, thunder; damage from nonmagical weapons

Damage Immunities poison

Condition Immunities fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, stunned, unconscious

Senses darkvision 60 ft., passive Perception 10

Languages Auran

Special Abilities

Air Form. The elemental can enter and end its turn in other creatures spaces and pass through an opening as narrow as 1 inch wide without squeezing.

Elemental Nature. An elemental doesnt require air, sustenance, or sleep.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage.

Whirlwind (Recharge 5-6). The elemental takes the form of a whirlwind flies up to half of its fly speed without provoking opportunity attacks and then resumes its normal form. When a creature shares its space with the whirlwind for the first time during this movement that creature makes a DC 15 Strength saving throw. On a failure the creature is carried inside the elementals space until the whirlwind ends taking 3 (1d6) bludgeoning damage for each 10 feet it is carried and falls prone at the end of the movement. The whirlwind can carry one Large creature or up to four Medium or smaller creatures.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open