Spider, Giant

large Beast

Armor Class 15 (natural armor)

Hit Points 40

Speed walk +30, climb +30

Challenge 1

STR
14
+2
DEX
16
+3
CON
12
+1
INT
2
-4
WIS
10
+0
CHA
4
-3

Saving Throws cha -3, con +1, dex +3, int -4, str +2, wis +0

Senses keensense 10 ft., darkvision 60 ft.

Languages -

Special Abilities

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.

Actions

Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage, and the target must make a DC 13 CON save, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.

Bonus Actions

Web (Recharge 4-6). The spider launches a gob of webbing at one creature it can see within 30 feet of it. The target must succeed on a DC 12 DEX save or be restrained. A creature, including the restrained target, can take its action to free the target from the webbing by succeeding on a DC 12 STR check. The webbing can also be attacked and destroyed (AC 10; HP 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Source: Black Flag SRD · OGL/Open