Spark Mephit

Small Elemental

Armor Class 12

Hit Points 17 (5d6)

Speed fly +30, walk +30

Challenge 1/2

STR
8
-1
DEX
14
+2
CON
10
+0
INT
8
-1
WIS
10
+0
CHA
12
+1

Damage Immunities lightning, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Auran, Ignan

Special Abilities

Death Burst. When the mephit dies, its Spark Form recharges, and the mephit uses it before it dies.

Elemental Nature. A mephit doesnt require air, sustenance, or sleep.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) lightning damage.

Spark Form (Recharge 6). The mephit transforms into an arc of lightning and flies up to 20 feet without provoking opportunity attacks. During this movement the mephit can pass through other creatures spaces. Whenever it moves through another creatures space for the first time during this movement that creature makes a DC 12 Dexterity saving throw taking 5 (2d4) lightning damage on a failed save or half damage on a success. The mephit then reverts to its original form.

Faerie Flame (1/Day). Each creature within 10 feet of the mephit makes a DC 11 Dexterity saving throw. On a failure the creature is magically outlined in blue light for 1 minute. While outlined the creature gains no benefit from being invisible and attack rolls against it are made with advantage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open