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Smuggler's Drake

Small dragon, unaligned

AC
14
HP
91
Speed
20
CR
2

Low tide is the only honest clock in Greyharbour, and the smuggler drake flies by it. Bred small enough to thread the drowned fences and quick enough to outrun the customs bell, it carries other folk cargo in a waxed satchel and other folk secrets nowhere at all. Catch one and it will bargain; chase one and you will lose.


Armor Class 14 (natural armor)

Hit Points 91 (14d6 + 42)

Speed 20 ft., fly 60 ft.


STR
13 (+1)
DEX
15 (+2)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)

Skills Stealth +4, Perception +3

Senses darkvision 60 ft., passive Perception 13

Languages understands Common and Draconic but cannot speak

Challenge 2


Traits

Flyby. The drake does not provoke opportunity attacks when it flies out of an enemy's reach.

Snatch-and-Run. The drake can grapple a Small or smaller creature with its talons and carry it at full flying speed. While carrying a grappled creature, the drake cannot make bite attacks.

Actions

Multiattack. The drake makes one bite attack and one talons attack.

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 9 (2d6 + 2) Piercing damage.

Talons. Melee Attack Roll: +4, reach 5 ft. Hit: 7 (2d4 + 2) Slashing damage, and if the target is Small or smaller it is grappled (escape DC 12).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Non-Player Characters
Jeff Ashworth · 2021