Skeletal Tyrannosaurus Rex

Huge Undead

Armor Class 13

Hit Points 126 (11d12+55)

Speed walk +50

Challenge 8

STR
22
+6
DEX
10
+0
CON
20
+5
INT
2
-4
WIS
8
-1
CHA
5
-3

Damage Vulnerabilities bludgeoning

Damage Immunities poison

Condition Immunities fatigue, poisoned

Senses darkvision 60 ft., passive Perception 9

Special Abilities

Undead Nature. A skeleton doesnt require air, sustenance, or sleep.

Actions

Multiattack. The skeleton makes a bite attack and a tail attack against two different targets.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.

Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open