Shadow Blight
Small Plant, neutral evil
Armor Class 13 (natural armor)
Hit Points 65 (10d6+30)
Speed walk +40
Challenge 1
Skills stealth +4
Damage Vulnerabilities fire
Damage Resistances cold, necrotic
Condition Immunities blinded, deafened
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13
Languages -
Special Abilities
False Appearance. While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.
Actions
Frozen Shadow Tendril. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.
Animate Plants (Recharges after a Short or Long Rest). The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.
Source: Creature Codex · OGL/Open