Shadow Blight

Small Plant, neutral evil

Armor Class 13 (natural armor)

Hit Points 65 (10d6+30)

Speed walk +40

Challenge 1

STR
13
+1
DEX
15
+2
CON
16
+3
INT
5
-3
WIS
16
+3
CHA
3
-4

Skills stealth +4

Damage Vulnerabilities fire

Damage Resistances cold, necrotic

Condition Immunities blinded, deafened

Senses blindsight 60 ft. (blind beyond this radius), passive Perception 13

Languages -

Special Abilities

False Appearance. While the shadow blight remains motionless, it is indistinguishable from the stump of a dead tree.

Actions

Frozen Shadow Tendril. Melee Spell Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (2d6) cold damage plus 3 (1d6) necrotic damage.

Animate Plants (Recharges after a Short or Long Rest). The shadow blight magically animates 1d4 plants within 60 feet of it, turning them into awakened shrubs under its control. These plants' attacks deal an additional 3 (1d6) necrotic damage. If the shrubs are not destroyed before 1 hour passes, they become new shadow blights.

Source: Creature Codex · OGL/Open