Savager
Large Beast, Neutral Evil
Armor Class 17 (natural armor)
Hit Points 105 (10d10 + 50)
Speed walk +20
Challenge 8
Saving Throws con +8, dex +5
Skills Perception +3
Damage Vulnerabilities False
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities False
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 13
Languages —
Special Abilities
Mighty Swing. If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn.
Spines. A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager's turn.
Actions
Multiattack. The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Source: Tome of Beasts 2023 · OGL/Open