Savager
Large Beast, neutral evil
Armor Class 17 (natural armor)
Hit Points 115 (1d10+60)
Speed walk +40, climb +20
Challenge 8
Saving Throws con +9, dex +5
Skills perception +3
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, frightened
Senses darkvision 60 ft., passive Perception 13
Special Abilities
Mighty Swing. When a savager attacks without moving during its turn, it makes its claw attack with advantage.
Quills. A creature takes 4 (1d8) piercing damage at the start of its turn while it is grappling a savager.
Actions
Multiattack. The savager makes one bite attack and one claw attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage.
Claw. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 38 (5d12 + 6) slashing damage.
Source: Tome of Beasts · OGL/Open