Saltspire Wisp
Small fiend, neutral evil
Small hunched shadow-furred bogeys that step between dim and dark, stealing not your soul but the word you were about to say.
Armor Class 13 (natural armor)
Hit Points 27 (6d6 + 6)
Speed 30 ft.
- STR
- 8 (-1)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Skills Stealth +5
Damage Resistances psychic
Senses darkvision 60 ft., passive Perception 11
Languages Common, Infernal
Challenge 2
Traits
Shadow Step. As a bonus action while in dim light or darkness, the wisp can teleport up to 30 feet to another dim/dark space it can see. It then has advantage on the next attack roll it makes before the end of the turn.
Memory Theft. The first time the wisp hits a creature on a turn, that creature must succeed on a DC 12 Wisdom saving throw or have disadvantage on its next ability check.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) psychic damage.