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Saltspire Wisp

Small fiend, neutral evil

AC
13
HP
27
Speed
30
CR
2

Small hunched shadow-furred bogeys that step between dim and dark, stealing not your soul but the word you were about to say.


Armor Class 13 (natural armor)

Hit Points 27 (6d6 + 6)

Speed 30 ft.


STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)

Skills Stealth +5

Damage Resistances psychic

Senses darkvision 60 ft., passive Perception 11

Languages Common, Infernal

Challenge 2


Traits

Shadow Step. As a bonus action while in dim light or darkness, the wisp can teleport up to 30 feet to another dim/dark space it can see. It then has advantage on the next attack roll it makes before the end of the turn.

Memory Theft. The first time the wisp hits a creature on a turn, that creature must succeed on a DC 12 Wisdom saving throw or have disadvantage on its next ability check.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 6 (1d6 + 3) Psychic damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022