Salamander

Large Elemental

Armor Class 15

Hit Points 90 (12d10+24)

Speed walk +30

Challenge 6

STR
18
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
12
+1

Saving Throws con +5, wis +3

Damage Resistances damage from nonmagical weapons

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Ignan

Special Abilities

Heated Body. A creature that starts its turn grappled by the salamander, touches it, or hits it with a melee attack while within 5 feet takes 7 (2d6) fire damage. A creature can take this damage only once per turn. If the salamander has taken cold damage since the end of its last turn, this trait doesnt function.

Actions

Multiattack. The salamander makes a tail attack and a pike attack.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) bludgeoning damage the target is subjected to the salamanders Heated Body trait and the target is grappled (escape DC 15). Until this grapple ends the target is restrained the salamander automatically hits the target with its tail attack and the salamander can't attack a different target with its tail.

Pike. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 3 (1d6) fire damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open