Roachling Lord
Small Humanoid, Chaotic Neutral
Armor Class 15 (natural armor)
Hit Points 63 (14d6 + 14)
Speed walk +25
Challenge 2
Saving Throws con +3, dex +5
Skills Stealth +7, Acrobatics +5
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities poisoned
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 10
Languages Common
Special Abilities
Hardy. The roachling is immune to diseases and has advantage on Constitution saving throws.
Unpleasant Scent. The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours.
Actions
Multiattack. The roachling lord makes two Begrimed Shortsword or Begrimed Dart attacks.
Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.
Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Source: Tome of Beasts 2023 · OGL/Open