Roachling Lord

Small Humanoid, Chaotic Neutral

Armor Class 15 (natural armor)

Hit Points 63 (14d6 + 14)

Speed walk +25

Challenge 2

STR
10
+0
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Saving Throws con +3, dex +5

Skills Stealth +7, Acrobatics +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities poisoned

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 10

Languages Common

Special Abilities

Hardy. The roachling is immune to diseases and has advantage on Constitution saving throws.

Unpleasant Scent. The roachling has disadvantage on Wisdom (Animal Handling) checks when interacting with Beasts and on Charisma checks when interacting with Humanoids. If the roachling bathes meticulously, it loses this trait for 24 hours.

Actions

Multiattack. The roachling lord makes two Begrimed Shortsword or Begrimed Dart attacks.

Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 3 (1d6) poison damage.

Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.

Source: Tome of Beasts 2023 · OGL/Open