Roachling Scout

Small Humanoid (roachling), chaotic neutral

Armor Class 14

Hit Points 63 (14d6+14)

Speed walk +25, climb +15

Challenge 2

STR
10
+0
DEX
18
+4
CON
13
+1
INT
10
+0
WIS
14
+2
CHA
8
-1

Saving Throws con +3, dex +6

Skills stealth +6, survival +6, acrobatics +6, perception +6

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 16

Languages Common

Special Abilities

Keen Smell. The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.

Resistant. The roachling scout has advantage on Constitution saving throws.

Stealthy Traveler. The roachling scout can move stealthily while traveling at a normal pace.

Unlovely. The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.

Actions

Multiattack. The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.

Begrimed Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.

Begrimed Dart. Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.

Source: Creature Codex · OGL/Open