Roachling Lord

Small Humanoid (roachling), chaotic neutral

Armor Class 15 (natural armor)

Hit Points 63 (14d6+14)

Speed walk +25

Challenge 2

STR
10
+0
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Saving Throws con +3, dex +5

Skills stealth +7, acrobatics +5

Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9

Languages Common

Special Abilities

Resistant. The roachling skirmisher has advantage on Constitution saving throws.

Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.

Actions

Multiattack. The roachling lord makes two melee attacks or throws two darts.

Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.

Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.

Source: Tome of Beasts · OGL/Open