Roachling Lord
Small Humanoid (roachling), chaotic neutral
Armor Class 15 (natural armor)
Hit Points 63 (14d6+14)
Speed walk +25
Challenge 2
Saving Throws con +3, dex +5
Skills stealth +7, acrobatics +5
Senses darkvision 60 ft., tremorsense 10 ft., passive Perception 9
Languages Common
Special Abilities
Resistant. The roachling skirmisher has advantage on Constitution saving throws.
Unlovely. The skirmisher has disadvantage on Performance and Persuasion checks in interactions with nonroachlings.
Actions
Multiattack. The roachling lord makes two melee attacks or throws two darts.
Begrimed Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage.
Begrimed Dart. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage plus 7 (2d6) poison damage.
Source: Tome of Beasts · OGL/Open