Ratfolk Rogue
Small Humanoid, Neutral
False
Armor Class 15 (studded leather)
Hit Points 31 (7d6 + 7)
Speed 10 ft.
- STR
- 7 (-2)
- DEX
- 16 (+3)
- CON
- 12 (+1)
- INT
- 14 (+2)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Stealth +7, Acrobatics +5, Perception +2
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 12
Languages Common, Thieves Cant
Challenge 1
Traits
Nimbleness. The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk.
Pack Tactics. The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Bonus Actions
Cunning Action. The ratfolk rogue takes the Dash, Disengage, or Hide action.






