Ratfolk Rogue
Small Humanoid, Neutral
Armor Class 15 (studded leather)
Hit Points 31 (7d6 + 7)
Speed walk +10
Challenge 1
Skills Stealth +7, Acrobatics +5, Perception +2
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 12
Languages Common, Thieves Cant
Special Abilities
Nimbleness. The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk.
Pack Tactics. The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.
Bonus Actions
Cunning Action. The ratfolk rogue takes the Dash, Disengage, or Hide action.
Source: Tome of Beasts 2023 · OGL/Open