Ratfolk Rogue

Small Humanoid, Neutral

Armor Class 15 (studded leather)

Hit Points 31 (7d6 + 7)

Speed walk +10

Challenge 1

STR
7
-2
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
10
+0

Skills Stealth +7, Acrobatics +5, Perception +2

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 12

Languages Common, Thieves Cant

Special Abilities

Nimbleness. The ratfolk rogue can move through the space of any Medium or larger hostile creature, and such a space isn't difficult terrain for the ratfolk.

Pack Tactics. The ratfolk rogue has advantage on attack rolls against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 7 (2d6) poison damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage.

Bonus Actions

Cunning Action. The ratfolk rogue takes the Dash, Disengage, or Hide action.

Source: Tome of Beasts 2023 · OGL/Open