Ratfolk Rogue
Small Humanoid (ratfolk), neutral
Armor Class 15 (studded leather armor)
Hit Points 18 (4d6+4)
Speed swim +10, walk +25
Challenge 1
Skills stealth +7, acrobatics +5, perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common, Thieves' Cant
Special Abilities
Cunning Action. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.
Nimbleness. A ratfolk rogue can move through the space of any creature size Medium or larger.
Pack Tactics. A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.
Sneak Attack (1/Turn). A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.
Actions
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Rat Dagger Flurry. Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.
Source: Tome of Beasts · OGL/Open