Ratfolk Rogue

Small Humanoid (ratfolk), neutral

Armor Class 15 (studded leather armor)

Hit Points 18 (4d6+4)

Speed swim +10, walk +25

Challenge 1

STR
7
-2
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
10
+0
CHA
10
+0

Skills stealth +7, acrobatics +5, perception +2

Senses darkvision 60 ft., passive Perception 12

Languages Common, Thieves' Cant

Special Abilities

Cunning Action. A ratfolk rogue can use a bonus action to Dash, Disengage, or Hide.

Nimbleness. A ratfolk rogue can move through the space of any creature size Medium or larger.

Pack Tactics. A ratfolk rogue has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.

Sneak Attack (1/Turn). A ratfolk rogue deals an extra 3 (1d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of one of its allies that isn't incapacitated and the rogue doesn't have disadvantage on the attack roll.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Rat Dagger Flurry. Ranged Weapon Attack: +5 to hit, range 20/60 ft., three targets. Hit: 7 (1d4 + 3) piercing damage.

Source: Tome of Beasts · OGL/Open