Small Humanoid (ratfolk), neutral
Armor Class 14 (studded leather armor)
Hit Points 7 (2d6)
Speed swim +10, walk +25
Challenge 1/4
Skills perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common
Nimbleness. The ratfolk can move through the space of any creature size Medium or larger.
Pack Tactics. The ratfolk has advantage on its attack roll against a creature if at least one of the ratfolk's allies is within 5 feet of the creature and the ally is capable of attacking.
Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Light crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Source: Tome of Beasts · OGL/Open