Quipper

Tiny Beast, unaligned

Armor Class 13

Hit Points 1 (1d4-1)

Speed swim +40

Challenge 0

STR
2
-4
DEX
16
+3
CON
9
-1
INT
1
-5
WIS
7
-2
CHA
2
-4

Senses darkvision 60 ft., passive Perception 8

Special Abilities

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The quipper can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.

Source: 5e Core Rules · OGL/Open