Peri

Small Elemental, chaotic good

Armor Class 15 (natural armor)

Hit Points 60 (11d6+22)

Speed fly +50, walk +30

Challenge 2

STR
9
-1
DEX
16
+3
CON
14
+2
INT
11
+0
WIS
13
+1
CHA
18
+4

Saving Throws cha +6, wis +3

Skills perception +1

Damage Resistances lightning, thunder

Senses darkvision 60', passive Perception 11

Languages Auran, Common

Special Abilities

Elemental Demise. If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying.

Actions

Wind Slash. Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice).

Invisibility. Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.

Storm Wave (1/Day). Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.

Source: Tome of Beasts 3 · OGL/Open