Peri
Small Elemental, chaotic good
Armor Class 15 (natural armor)
Hit Points 60 (11d6+22)
Speed fly +50, walk +30
Challenge 2
Saving Throws cha +6, wis +3
Skills perception +1
Damage Resistances lightning, thunder
Senses darkvision 60', passive Perception 11
Languages Auran, Common
Special Abilities
Elemental Demise. If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying.
Actions
Wind Slash. Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice).
Invisibility. Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.
Storm Wave (1/Day). Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.
Source: Tome of Beasts 3 · OGL/Open