Orobas Devil — fantasy monster illustration. Orobas Devil is a large fiend (Challenge Rating 14).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Orobas Devil is already filled in.
Summon art →

Orobas Devil

Large Fiend, Lawful Evil

AC
19
HP
203
Speed
40
CR
14

False


Armor Class 19 (natural armor, shield)

Hit Points 203 (14d10 + 126)

Speed 40 ft.


STR
26 (+8)
DEX
14 (+2)
CON
28 (+9)
INT
23 (+6)
WIS
26 (+8)
CHA
21 (+5)

Saving Throws Con +14, Dex +7, Str +13, Wis +13

Skills History +11, Insight +13, Deception +10, Perception +13, Persuasion +10

Damage Vulnerabilities False

Damage Resistances acid, cold; bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses truesight 90 ft., passive Perception 23

Languages Celestial, Infernal, telepathy 100 ft.

Challenge 14


Traits

Deceptive Advice. When the orobas casts a spell of the divination school, it has advantage on Charisma (Deception) checks for 1 minute.

Hellish Weapons. The orobas's weapon attacks are magical. When the orobas hits with any weapon, the weapon deals an extra 3d8 fire damage (included in the attack).

Magic Resistance. The orobas has advantage on saving throws against spells and other magical effects.

Sense Consecrated. The orobas can pinpoint the location of Celestials, consecrated places or objects, and creatures wielding divine or celestial power, such as clerics, paladins, or aasimars, within 60 feet of it.

Actions

Multiattack. The orobas makes one Bite attack, one Flail attack, and one Stomp attack, or it makes four Hurl Flame attacks.

Bite. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) piercing damage plus 13 (3d8) fire damage and 10 (3d6) poison damage, and the target must succeed on a DC 18 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Flail. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage plus 13 (3d8) fire damage.

Stomp. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 11 (1d6 + 8) bludgeoning damage plus 13 (3d8) fire damage.

Hurl Flame. Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit: 23 (4d8 + 5) fire damage.

Teleport. The orobas magically teleports, along with any equipment, up to 120 feet to an unoccupied space it can see.

Spellcasting. The orobas casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 18): At will: augury, detect thoughts, guidance 3/day each: locate creature, nondetection 1/day each: contact other plane (as an action), legend lore (as an action)

Reactions

Prediction (3/Day). When the orobas makes an ability check or attack, it can choose to have advantage on the roll.

Community Images

Orobas Devil — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022