Huge Undead, chaotic evil
Armor Class 13 (natural armor)
Hit Points 142 (15d12+45)
Speed walk +40, climb +20
Challenge 6
Saving Throws wis +0
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned, prone
Senses darkvision 90 ft., passive Perception 7
Languages understands all languages it knew in life but can’t speak
Haphazard Charge. If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn.
Overwhelming Assault. When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours.
Multiattack. The ogrepede makes two attacks: one with its bite and one with its slam.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.
Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.
Source: Tome of Beasts 2 · OGL/Open