Ogrepede

Huge Undead, chaotic evil

Armor Class 13 (natural armor)

Hit Points 142 (15d12+45)

Speed walk +40, climb +20

Challenge 6

STR
21
+5
DEX
9
-1
CON
17
+3
INT
5
-3
WIS
5
-3
CHA
3
-4

Saving Throws wis +0

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned, prone

Senses darkvision 90 ft., passive Perception 7

Languages understands all languages it knew in life but can’t speak

Special Abilities

Haphazard Charge. If the ogrepede moves at least 10 feet straight toward a creature and then hits it with a slam attack on the same turn, the attack is treated as though the ogrepede scored a critical hit, but attack rolls against the ogrepede have advantage until the start of its next turn.

Overwhelming Assault. When the ogrepede scores a critical hit, each creature within 5 feet of the target must succeed on a DC 16 Wisdom saving throw or be frightened of the ogrepede for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the ogrepede's Overwhelming Assault for the next 24 hours.

Actions

Multiattack. The ogrepede makes two attacks: one with its bite and one with its slam.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage.

Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 12 (2d6 + 5) bludgeoning damage, or 8 (1d6 + 5) bludgeoning damage if the ogrepede has half its hp or fewer. If the ogrepede scores a critical hit, it rolls the damage dice three times, instead of twice.

Source: Tome of Beasts 2 · OGL/Open