Octopus

Tiny Beast

Armor Class 12

Hit Points 3 (1d6)

Speed swim +30, walk +5

Challenge 0

STR
4
-3
DEX
14
+2
CON
10
+0
INT
3
-4
WIS
10
+0
CHA
4
-3

Skills stealth +4

Senses darkvision 30 ft., passive Perception 10

Special Abilities

Camouflage. The octopus has advantage on Stealth checks.

Water Breathing. The octopus breathes water and can hold its breath for 30 minutes while in air.

Actions

Tentacles. Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.

Bonus Actions

Ink Cloud (1/Day). If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open