Nkosi War Ostrich

Large Beast, unaligned

Armor Class 11

Hit Points 42 (5d10+15)

Speed walk +60

Challenge 1/2

STR
15
+2
DEX
12
+1
CON
16
+3
INT
2
-4
WIS
10
+0
CHA
5
-3

Senses darkvision 60ft, passive Perception 10

Languages -

Special Abilities

Standing Leap. The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.

Battle Leaper. If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.

Actions

Multiattack. The ostrich makes two kicking claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.

Source: Tome of Beasts · OGL/Open