Nilbog

Small Humanoid

Armor Class 14

Hit Points 14 (4d6)

Speed walk +30

Challenge 1

STR
12
+1
DEX
8
-1
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
10
+0

Skills stealth +3

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Special Abilities

Opposite Nature. Normal damage heals the nilbogfor the amount done. Nilbogs can only be harmed/damaged by healing magic. Their skin resists all otherforms of harm. Potions of healing deal acid damage toa nilbog equal to the amount of hit points they wouldnormally heal, and spells that restore hit pointsinstead deal necrotic damage.

Actions

Rat flail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (3d4 + 1) bludgeoning or piercing damage.

Fetid sling. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3(1d6) bludgeoning damage and the target must make a DC 14 Constitutionsaving throw. On a failure the target is poisoned for 1minute.

Bonus Actions

Nimble Escape. The goblin takes the Disengage or Hide action.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open