Nightmare

Large Fiend, neutral evil

Armor Class 13 (natural armor)

Hit Points 68 (8d10+24)

Speed fly +90, walk +60

Challenge 3

STR
18
+4
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
13
+1
CHA
15
+2

Damage Immunities fire

Senses passive Perception 11

Languages understands Abyssal, Common, and Infernal but can't speak

Special Abilities

Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.

Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Actions

Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.

Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.

Source: 5e Core Rules · OGL/Open