Necrotech Reaver

Huge Undead, neutral evil

Armor Class 15 (natural armor)

Hit Points 126 (12d12+48)

Speed walk +40

Challenge 6

STR
21
+5
DEX
7
-2
CON
18
+4
INT
3
-4
WIS
8
-1
CHA
7
-2

Skills perception -1

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 60', passive Perception 9

Languages understands Common and Darakhul but can't speak

Special Abilities

Siege Monster. Double damage to objects/structures.

Undead Nature. Doesn't require air food drink or sleep.

Unstable Footing. Has disadvantage on saves vs. being knocked prone.

Actions

Multiattack. Two Chain Lash attacks.

Chain Lash. Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target.

Bladed Sweep (Recharge 5-6). Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.

Source: Tome of Beasts 3 · OGL/Open