Mytholabe — fantasy monster illustration. Mytholabe is a large construct (Challenge Rating 9).

Image: FTTHelper

Summon a portrait of this monster
Describe it your way — Mytholabe is already filled in.
Summon art →

Mytholabe

Large Construct, unaligned

AC
18
HP
152
Speed
0
CR
9

Armor Class 18 (natural armor)

Hit Points 152 (16d10+64)

Speed 0 ft., fly 30 ft. (hover)


STR
20 (+5)
DEX
13 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
16 (+3)
CHA
1 (-5)

Damage Resistances acid, cold, fire, radiant, thunder

Damage Immunities poison, psychic; bludgeoning, piercing, and slashing from magical attacks

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned, prone

Senses passive Perception 13

Languages understands all but can't speak

Challenge 9


Traits

Immutable Form. The mytholabe is immune to any spell or effect that would alter its form.

Magic Resistance. The mytholabe has advantage on saving throws against spells and other magical effects.

Magic Weapons. The mytholabe's weapon attacks are magical.

Melodious Recharge. Whenever the mytholabe is hit by a magical weapon attack, it recharges its Purifying Resonance ability.

Spanner in the Works. When the mytholabe suffers a critical hit from a nonmagical weapon, the attacker quadruples the dice rolled instead of doubling them.

Sentient Transformation. If the mytholabe is inhabited by a sentient weapon, its mental statistics and alignment change to match that of the weapon's.

Unbearable Scraping. When the mytholabe is hit with a nonmagical melee weapon attack, each creature within 15 feet of it must succeed on a DC 16 Constitution saving throw or be deafened for 1 minute.

Innate Spellcasting (1/Day). The mytholabe can innately cast plane shift on itself only, requiring no material components. Its innate spellcasting ability is Wisdom.

Actions

Multiattack. The mytholabe makes three heroic jab attacks. When its Purifying Resonance is available, it can use the resonance in place of one heroic jab attack.

Heroic Jab. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.

Purifying Resonance (Recharge 5-6). The mytholabe thrums with a harmonic resonance that brings order to those within 30 feet. Each creature in that area must succeed on a DC 16 Constitution saving throw or have all conditions and magical effects on it ended immediately and any concentration it's maintaining broken.

Community Images

Mytholabe — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

Sign in to upvote images, report inappropriate ones, and curate the entry's primary visual.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022