Arcane Scavenger

Large Construct, neutral

Armor Class 17 (natural armor)

Hit Points 127 (17d10+34)

Speed fly +40, walk +10

Challenge 9

STR
19
+4
DEX
18
+4
CON
14
+2
INT
16
+3
WIS
16
+3
CHA
13
+1

Saving Throws dex +8, wis +7

Skills perception +3

Damage Resistances nonmagic B/P/S attacks

Damage Immunities force, poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned

Senses truesight 60', passive Perception 17

Languages

Special Abilities

Construct Nature. Doesn't require air food drink or sleep.

Eldritch Overload. When reduced to half its max hp or fewer its speed is doubled and it gains additional action each turn. The action must be to Dash Disengage Hide or Use an Object or to make one Grabbing Claws or Excavation Beam attack. Effect lasts for 3 rounds. At end of its third turn the scavenger takes 10 (3d6) fire.

Magic Resistance. Advantage: spell/magic effect saves.

Ruinous Detonation. When it dies it explodes and each creature within 30' of it: 21 (6d6) force is flung up to 40' away from scavenger and is knocked prone (DC 16 Dex half damage and isn't flung or knocked prone).

Actions

Multiattack. Three Grabbing Claw or Excavation Beams.

Grabbing Claw. Melee Weapon Attack: +8 to hit, 15 ft., one target, 13 (2d8+4) bludgeoning damage + 7 (2d6) force and target is grappled (escape DC 16). Scavenger has eight claws each of which can grapple only one target.

Excavation Beam. Ranged Spell Attack: +7 to hit, 60 ft., one target, 20 (5d6+3) fire.

Spellcasting. Int (DC 15) no material components: At will: detect magic locate object3/day ea: counterspell dispel magic

Source: Tome of Beasts 3 · OGL/Open