Myrmex, Young

Small Elemental, neutral good

Armor Class 13 (natural armor)

Hit Points 54 (12d6+12)

Speed walk +30, climb +30, burrow +15

Challenge 1

STR
12
+1
DEX
13
+1
CON
13
+1
INT
8
-1
WIS
10
+0
CHA
8
-1

Skills perception +0

Damage Resistances poison

Condition Immunities exhaustion, paralyzed, petrified, poisoned, prone, unconscious

Senses blindsight 60', passive Perception 12

Languages understands Terran but can't speak

Special Abilities

Elemental Nature. Doesn't require air food drink or sleep.

Keen Smell. Advantage: smell Wis (Percept) checks.

Limited Telepathy. Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond.

Spider Climb. Difficult surfaces even ceilings no ability check.

Stone Walk. Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement.

Actions

Bite. Melee Weapon Attack: +3 to hit, 5 ft., one target, 5 (1d4+3) piercing damage + 3 (1d6) poison.

Earth Shift. Ranged Spell Attack: +2 to hit 60' 1 tgt in contact with the ground. Target is pushed up to 10 ft. in a direction of myrmex's choice and its speed is reduced by 5 ft. until end of its next turn.

Bonus Actions

Earth Manipulation. Can manipulate and move earth within 30' of it that fits within a 5 ft. cube. This manipulation is limited only by its imagination but it often includes creating caricatures of creatures to tell stories of travels or etching symbols to denote dangerous caverns or similar markers for those in the colony. Can also choose to make ground within 10 ft. of it difficult terrain or to make difficult terrain normal if the ground is earth or stone. Changes caused by Earth Manipulation are permanent.

Source: Tome of Beasts 3 · OGL/Open