Musk Deer

Tiny Beast, unaligned

Armor Class 13

Hit Points 17 (5d4+5)

Speed walk +30

Challenge 1/4

STR
4
-3
DEX
16
+3
CON
12
+1
INT
2
-4
WIS
14
+2
CHA
7
-2

Skills perception +2

Condition Immunities poisoned

Senses passive Perception 12

Languages

Actions

Bite. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 6 (1d6+3) piercing damage.

Bonus Actions

Musk (Recharge: Short/Long Rest). Emits a pungent musk around itself for 1 min. While musk is active a creature that starts its turn within 10 ft. of deer: poisoned 1 min (DC 11 Con negates). Poisoned creature can re-save at end of each of its turns success ends effect on itself. For 1 hr after creature fails this save others have advantage on Wis (Perception) and Wis (Survival) checks to find or track the creature unless creature spends 10+ min washing off the musk.

Sprinter. Takes the Dash action.

Source: Tome of Beasts 3 · OGL/Open