Musk Deer
Tiny Beast, unaligned
Armor Class 13
Hit Points 17 (5d4+5)
Speed walk +30
Challenge 1/4
Skills perception +2
Condition Immunities poisoned
Senses passive Perception 12
Languages —
Actions
Bite. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 6 (1d6+3) piercing damage.
Bonus Actions
Musk (Recharge: Short/Long Rest). Emits a pungent musk around itself for 1 min. While musk is active a creature that starts its turn within 10 ft. of deer: poisoned 1 min (DC 11 Con negates). Poisoned creature can re-save at end of each of its turns success ends effect on itself. For 1 hr after creature fails this save others have advantage on Wis (Perception) and Wis (Survival) checks to find or track the creature unless creature spends 10+ min washing off the musk.
Sprinter. Takes the Dash action.
Source: Tome of Beasts 3 · OGL/Open