Mammoth
Huge Beast
Armor Class 13
Hit Points 115 (10d12+50)
Speed 40 ft.
- STR
- 24 (+7)
- DEX
- 8 (-1)
- CON
- 20 (+5)
- INT
- 4 (-3)
- WIS
- 10 (+0)
- CHA
- 6 (-2)
Senses passive Perception 10
Challenge 6
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 18 Strength saving throw falling prone on a failure.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.
Bonus Actions
Trample. The mammoth makes a stomp attack against a prone creature.
Trunk Fling. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone.






