Mammoth

Huge Beast

Armor Class 13

Hit Points 115 (10d12+50)

Speed walk +40

Challenge 6

STR
24
+7
DEX
8
-1
CON
20
+5
INT
4
-3
WIS
10
+0
CHA
6
-2

Senses passive Perception 10

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10+7) piercing damage. If the elephant moves at least 20 feet straight towards the target before the attack the target makes a DC 18 Strength saving throw falling prone on a failure.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (3d10+7) bludgeoning damage.

Bonus Actions

Trample. The mammoth makes a stomp attack against a prone creature.

Trunk Fling. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d6+7) bludgeoning damage. If the target is a Large or smaller creature, it is pushed 10 feet away from the mammoth and knocked prone.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open