Mammoth
Huge Beast, unaligned
A mammoth is an elephantine creature with thick fur and long tusks. Stockier and fiercer than normal elephants, mammoths inhabit a wide range of climes, from subarctic to subtropical.
Armor Class 13 (natural armor)
Hit Points 126 (11d12+55)
Speed 40 ft.
- STR
- 24 (+7)
- DEX
- 9 (-1)
- CON
- 21 (+5)
- INT
- 3 (-4)
- WIS
- 11 (+0)
- CHA
- 6 (-2)
Senses passive Perception 10
Challenge 6
Traits
Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.
Actions
Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.
Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.






