Mammoth

Huge Beast, unaligned

Armor Class 13 (natural armor)

Hit Points 126 (11d12+55)

Speed walk +40

Challenge 6

STR
24
+7
DEX
9
-1
CON
21
+5
INT
3
-4
WIS
11
+0
CHA
6
-2

Senses passive Perception 10

Special Abilities

Trampling Charge. If the mammoth moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 18 Strength saving throw or be knocked prone. If the target is prone, the mammoth can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 7) piercing damage.

Stomp. Melee Weapon Attack: +10 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 7) bludgeoning damage.

Source: 5e Core Rules · OGL/Open