Magma Mephit
Small Elemental
Armor Class 11
Hit Points 21 (6d6)
Speed fly +30, walk +30
Challenge 1/2
Skills stealth +3, perception +2
Damage Vulnerabilities cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 60 ft., passive Perception 12
Languages Ignan, Terran
Special Abilities
Death Burst. When the mephit dies, it explodes into lava. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save or half damage on a success.
False Appearance. While motionless, the mephit is indistinguishable from a small magma flow.
Elemental Nature. A mephit doesnt require air, sustenance, or sleep.
Actions
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
Heat Metal (1/Day). Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 10 Constitution saving throw dropping the object on a failure.
Fire Breath (1/Day). The mephit exhales a 15-foot cone of fire. Each creature in the area makes a DC 10 Constitution saving throw taking 7 (2d6) fire damage on a failed save or half damage on a success.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open