Living Wick

Small Construct, unaligned

Armor Class 13 (natural armor)

Hit Points 28 (8d6)

Speed walk +20

Challenge 1/4

STR
10
+0
DEX
10
+0
CON
10
+0
INT
5
-3
WIS
5
-3
CHA
5
-3

Damage Vulnerabilities fire

Damage Immunities poison, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, unconscious

Senses sight 20 ft. (blind beyond the radius of its own light), passive Perception 10

Languages shares a telepathic link with the individual that lit its wick

Special Abilities

Controlled. Living wicks cannot move, attack, or perform actions when they are not lit. Living wicks only respond to the telepathic commands of the individual that lit them.

Light. Activated living wicks produce light as a torch.

Melting. A living wick loses one hit point for every 24 hours it remains lit.

Actions

Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage.

Consume Self. A living wick can be commanded to rapidly burn through the remains of its wick, creating a devastating fireball. All creatures within 20 feet of the living wick take 7 (2d6) fire damage, or half damage with a successful DC 13 Dexterity saving throw. The fire spreads around corners and ignites flammable objects in the area that aren't being worn or carried. The wick is reduced to a lifeless puddle of wax.

Source: Tome of Beasts · OGL/Open