Liosalfar

Large Elemental, neutral

Armor Class 17

Hit Points 110 (20d10)

Speed fly +60, hover true

Challenge 8

STR
10
+0
DEX
25
+7
CON
10
+0
INT
18
+4
WIS
18
+4
CHA
12
+1

Saving Throws cha +4, con +3, dex +10, int +7, wis +7

Skills arcana +7, insight +7, perception +7

Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison, psychic, radiant

Condition Immunities blinded, charmed, exhaustion (see Lightform special ability), grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses blindsight 120 ft., truesight 60 ft., passive Perception 17

Languages Common, Celestial, Primordial, Elvish, Giant

Special Abilities

Alien Mentality. A liosalfar's exotic consciousness renders it immune to psychic effects, and any attempt to read their thoughts leaves the reader confused for 1 round.

Darkness Vulnerability. Magical darkness is harmful to a liosalfar: They take 2d10 necrotic damage, or half damage with a successful DC 14 Constitution saving throw, each time they start their turn inside magical darkness. Natural darkness is unpleasant to them but not harmful.

Incorporeal Movement. The liosalfar can move through other creatures and objects as difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Innate Spellcasting. the liosalfar's innate spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). It can innately cast the following spells, requiring no material components: at Will: augury, color spray, dancing lights, detect magic, flare, light, silent image, spare the dying 2/day each: alter self, blur, divination, hypnotic pattern, prismatic spray, scorching ray 1/day each: hallucinatory terrain, plane shift, sunbeam

Lightform. Liosalfar are composed entirely of light. They are incorporeal and not subject to ability damage, polymorph, petrification, or attacks that alter their form.

Prismatic Glow. Liosalfar shed rainbow illumination equal to a daylight spell. They cannot extinguish this glow without perishing but can reduce it to the level of torchlight at will. Even when using alter self they have a faint, diffused glow that's visible in dim light or darkness.

Actions

Multiattack. The liosalfar makes two Disrupting Touch attacks.

Disrupting Touch. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 26 (4d12) radiant damage, and the target must succeed on a DC 15 Wisdom saving throw or become stunned for 1 round.

Source: Tome of Beasts · OGL/Open