Lion

large Beast

Armor Class 12

Hit Points 42

Speed walk +50

Challenge 1

STR
16
+3
DEX
14
+2
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
8
-1

Saving Throws cha -1, con +1, dex +2, int -4, str +3, wis +1

Senses -

Languages -

Special Abilities

Heightened Smell. The lion's Perception is 18 when perceiving by smell.

Pack Tactics. The lion has advantage on attack rolls against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a Claws attack on the same turn, that target must succeed on a DC 13 STR save or be knocked prone. If the target is prone, the lion can make one Bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

Actions

Multiattack. The lion makes one Bite attack and one Claws attack.

Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one creature. _Hit:_ 7 (1d8+3) piercing damage.

Claws. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 6 (1d6+3) slashing damage.

Bonus Actions

Rattling Roar (Recharge 4-6). The lion releases a bone-shaking roar in a 15-foot cone. Each creature in the area must succeed on a DC 13 CON save or have disadvantage on attack rolls until the end of its next turn.

Source: Black Flag SRD · OGL/Open