Lion

Large Beast, unaligned

Armor Class 12

Hit Points 26 (4d10+4)

Speed walk +50

Challenge 1

STR
17
+3
DEX
15
+2
CON
13
+1
INT
3
-4
WIS
12
+1
CHA
8
-1

Skills stealth +6, perception +3

Senses passive Perception 13

Special Abilities

Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Source: 5e Core Rules · OGL/Open