Lion
Large Beast, unaligned
Armor Class 12
Hit Points 26 (4d10+4)
Speed 50 ft.
- STR
- 17 (+3)
- DEX
- 15 (+2)
- CON
- 13 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 8 (-1)
Skills Stealth +6, Perception +3
Senses passive Perception 13
Challenge 1
Traits
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 ft. straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 ft..
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.






