Lemure Band

Large Fiend

Armor Class 7

Hit Points 67 (15d8)

Speed walk +15

Challenge 2

STR
10
+0
DEX
4
-3
CON
10
+0
INT
1
-5
WIS
10
+0
CHA
2
-4

Damage Resistances cold

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 10

Languages understands Infernal but can't speak

Special Abilities

Area Vulnerability. The band takes double damage from any effect that targets an area.

Band Dispersal. When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.

Band. The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.

Devils Sight. The bands darkvision penetrates magical darkness.

Eerie Groan. While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.

Lawful Evil. The band radiates a Lawful and Evil aura.

Actions

Fists. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open