Kobold Spellclerk
Small Humanoid (kobold), lawful neutral
Armor Class 12
Hit Points 21 (6d6)
Speed walk +30
Challenge 1/2
Saving Throws int +5
Skills arcana +5, stealth +4, deception +5, acrobatics +4, perception +3, persuasion +3, investigation +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Draconic
Special Abilities
Cunning Action. On each of its turns, the spellclerk can use a bonus action to take the Dash, Disengage, or Hide action.
Pack Tactics. The kobold has advantage on attack rolls against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Spellcasting. The kobold spellclerk is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared: Cantrips (at will): fire bolt, message, minor illusion 1st level (3 slots): comprehend languages, feather fall, grease, illusory script, sleep
Actions
Multiattack. The kobold spellclerk makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Source: Tome of Beasts 2 · OGL/Open