Kobold Sorcerer Dragon Servitor
Small Humanoid
Armor Class 12
Hit Points 27 (5d6+10)
Speed walk +30
Challenge 2
Skills arcana +2, intimidation +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Special Abilities
Innate Spellcasting. The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor
Actions
Multiattack (2/day). The kobold sorcerer makes three flame bolt attacks.
Flame Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 7 (1d10+2) fire damage. The damage type of the sorcerers flame bolt attack changes to match the damage type of its masters breath weapon.
Shiv. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Expeditious Retreat (1st-Level; V. When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open