Kobold Sorcerer
Small Humanoid
Armor Class 12
Hit Points 27 (5d6+10)
Speed 30 ft.
- STR
- 6 (-2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Skills Arcana +2, Intimidation +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 1
Traits
Innate Spellcasting. The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor
Actions
Multiattack (2/day). The kobold sorcerer makes three flame bolt attacks.
Flame Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
Shiv. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Expeditious Retreat (1st-Level; V. When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.






