Kobold, Empyrean
Small Celestial, neutral
Armor Class 18 (natural armor)
Hit Points 150 (20d6+80)
Speed fly +90, walk +30
Challenge 10
Saving Throws cha +8, con +8, wis +9
Skills perception +5
Damage Resistances acid, cold, fire, lightning, poison; nonmagic B/P/S attacks
Damage Immunities radiant
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 120', passive Perception 19
Languages all, telepathy 120'
Special Abilities
Aura of Draconic Virtue. Kobolds within 30' of an empyrean kobold have advantage on attack rolls and ability checks. At the start of each of its turns empyrean kobold can choose to exclude any number of kobolds from this aura (no action required).
Elemental Weapons. Its weapon attacks are magical. When it hits with any weapon weapon deal extra 3d8 acid cold fire lightning or poison (included below) kobold's choice.
Immortal Nature. Doesn't require food drink or sleep
Magic Resistance. Advantage: spell/magic effect saves.
Actions
Multiattack. Three Claws. Can replace one Claw with Divine Command.
Claw. Melee Weapon Attack: +8 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 13 (3d8) acid cold fire lightning or poison (the kobold's choice).
Invoke the Dragon Gods (Recharge 5-6). Exhales elemental energy in 60' cone. Each creature in area: 49 (14d6) acid cold fire lightning or poison (the kobold's choice; DC 16 Dex half).
Divine Command. Chooses a creature it can see within its Aura of Draconic Virtue and directs a kobold within aura to attack target. Kobold can make one weapon attack vs. target as a reaction.
Invisibility. Magically turns invisible until it attacks/concentration ends (as if on a spell). Items worn/carried are invisible with it.
Reactions
Draconic Ascension. When a kobold it can see is reduced to 0 hp empyrean can reincarnate the kobold as a wyrmling dragon of a type befitting that kobold and its virtues. Empyrean can provide ascension to up to two kobolds each hr with this reaction.
Source: Tome of Beasts 3 · OGL/Open