Astri
Small Celestial, chaotic good
Armor Class 15
Hit Points 112 (15d6+60)
Speed walk +30, burrow +30
Challenge 8
Saving Throws cha +8, wis +6
Skills stealth +8, survival +9, perception +6
Damage Resistances poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion
Senses darkvision 90 ft., passive Perception 16
Languages Common, telepathy 120 ft.
Special Abilities
Enforce Good Deeds. A creature that has received assistance, such as food or healing, from the astri must succeed on a DC 16 Wisdom saving throw or be affected by the geas spell for 30 days. While under the geas, the affected creature must assist nonhostile creatures suffering from injury or exhaustion by alleviating the injury or exhaustion.
Helping Hand. The astri can take the Help action as a bonus action on each of its turns.
Magic Resistance. The astri has advantage on saving throws against spells and other magical effects.
Magic Weapons. The astri's weapon attacks are magical.
Innate Spellcasting. The astri's spellcasting ability is Charisma (spell save DC 16, +8 to hit with spell attacks). The astri can cast the following spells, requiring no material components: At will: create or destroy water, detect poison and disease, produce flame, purify food and drink 3/day each: bless, create food and water, lesser restoration 1/day each: remove curse
Actions
Multiattack. The astri makes three bite attacks.
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) radiant damage.
Healing Touch (3/Day). The astri touches another creature. The target magically regains 14 (3d8 + 1) hit points and is freed from any disease, poison, blindness, or deafness.
Reactions
Defensive Counter. When a creature within 5 feet of the astri makes an attack against a creature other than the astri, the astri can bite the attacker. To do so, the astri must be able to see the attacker.
Source: Tome of Beasts 2 · OGL/Open