Khamaseen
Tiny Elemental, neutral
Armor Class 13 (natural armor)
Hit Points 27 (6d4+12)
Speed fly +30, walk +0
Challenge 1
Skills perception +0
Damage Resistances nonmagic B/P/S attacks
Damage Immunities poison
Condition Immunities exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60', passive Perception 10
Languages Auran, Terran
Special Abilities
Elemental Nature. Doesn't require air food drink or sleep.
Stinging Dust. Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen's Stinging Dust for the next 24 hrs.
Actions
Slam. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 5 (2d4) lightning.
Choking Cloud (Recharge 6). Surrounds itself with large cloud of dust and debris. Each creature within 10 ft. of the khamaseen must make DC 12 Con save or be incapacitated for 1 min. While incapacitated the creature is unable to breathe and coughs uncontrollably. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.
Reactions
Shock. If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates).
Source: Tome of Beasts 3 · OGL/Open