Insect, Giant Scorpion
large Beast
Armor Class 15 (natural armor)
Hit Points 76
Speed walk +40, burrow +20
Challenge 3
Saving Throws cha -4, con +2, dex +1, int -5, str +2, wis -1
Damage Resistances poison,poisoned
Senses keensense 60 ft.
Languages -
Actions
Multiattack. The giant scorpion makes two Claw attacks and one Sting attack.
Claw. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.
Sting. _Melee Weapon Attack:_ +4 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn.
Reactions
Reflexive Sting. When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage.
Source: Black Flag SRD · OGL/Open