Insect, Giant Scorpion

large Beast

Armor Class 15 (natural armor)

Hit Points 76

Speed walk +40, burrow +20

Challenge 3

STR
14
+2
DEX
12
+1
CON
14
+2
INT
1
-5
WIS
8
-1
CHA
2
-4

Saving Throws cha -4, con +2, dex +1, int -5, str +2, wis -1

Damage Resistances poison,poisoned

Senses keensense 60 ft.

Languages -

Actions

Multiattack. The giant scorpion makes two Claw attacks and one Sting attack.

Claw. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 6 (1d8+2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple only one target.

Sting. _Melee Weapon Attack:_ +4 to hit, reach 10 ft., one creature. _Hit:_ 7 (1d10+2) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 12 CON save or be poisoned until the end of its next turn.

Reactions

Reflexive Sting. When a creature the scorpion can see attacks it while within 10 feet of the scorpion, the scorpion can whip its tail defensively at the creature. The attacker must succeed on a DC 12 DEX save or take 5 (1d10) piercing damage.

Source: Black Flag SRD · OGL/Open